The design studio
Whatever the scale of the project, she makes a point of honour to place the user at the center of its proposals for design improvements, furniture, object or custom scenography design closest to the expressed need because each application is unique.
Growing up in a woodworkshop, it is naturally that she designs objects and furniture valuing solid wood, but more broadly artisanal ancestral know-how by linking them to innovative production materials or techniques. (CAD, CNC machining – CNC, …)
Her technical skills also allow her to have an efficient view of the implementation of various devices designed adapting the esthetism to artisanal or industrial production technics.
Her design studio has already given its expertise to museums, companies and architectural firms :
Saint-Raymond museum of Toulouse ; France (scenography / Museography)
Acropolis Museum of Athens (3D scanning)
Philippe Starck (prototyping / Project prototyping)
Orange / Sony / Casino / Chacok (Merchandising and Retail Design)
Telegrafik (product design)
AnatomikModeling (Branding and corporate identity)
CitizenFarm (Branding and corporate identity)
Support agencies: (Innovation by Design Thinking methodology)
Les Imaginations Fertiles
Individuals: developments of apartments and houses in Toulouse area and its surroundings
Fervent ambassador of expertise and French excellence, natural materials and quality of work, Emilie Cazin is focused on understanding the technic of production of the artisans with whom she works. Subtlety design and production optimization, saving time and material … for a “right” design.
“I often think an object starting with an ancestral know-how, technic of production … But soon comes the workshop. Then it engages a work for four hands for prototyping, mixed of inputs, dialogue and respect between craft and design … Make with four hands is a way to understand a lot! “.
Her objects and furnitures are designed in a logic of eco-design and sustainable development valuing expertise, quality of materials and French manufacture.
Spaces and scenographies are designed in the same way: it tells a story, drive the visitor elsewhere to give him an experience … because the user, whether in space or for a furniture, should stay the focus of the attention.
Emilie Cazin is designer, a native of Toulouse where she began her design studies at the University, and then continued her studies in Strasbourg at the “Arts Décoratifs” School (HEAR : College of Design) where she discovered an other methodological and cultural approach of work. She graduated in 2008 with a Master Design (DNSEP) with the honours of the jury, her essay and collection of objects she designs are a reflection on the relationship between man and nature in urban areas . At the end of Arts Décoratifs, she starts as an assistant alongside Frédéric Ruyant before continuing his career with Vlaemsch (), brand producing furnitures and objects in Flemish Belgium, near Hasselt. Her ambition was to have an overview of the business, from design to marketing and sale, from the workshop to production before launching as an independent designer.
In 2009, the design studio opened in Toulouse.
Since 2012, she taught as the same time as her work of independent designer in Design Department of the University of Toulouse to Master degree students.
Exhibitions et Honours
Her projects gave her the opportunity to travel !
To Brussels for Auction Sale “Art Décoratif and Design” of the 17th of June 2009 at Pierre Bergé & Associés
To Eindhoven for “Design Talent Eindhoven”
To Milan for “Imaginature” in Post Design Gallery
To Paris for “Hybrid” trends pole of François Bernard during Maison&Objet
To Lorentzen in the Vosges : Winner of “Bois Design Chataignier” – prototyping stage
Les Imaginations Fertiles
Product and furniture
Object and furniture design is a way for me to connect the world of crafts with design around ancestral and qualitative knowledges, working the material with emotion between tradition and innovation.
scenography and museography
Space design is an immersive design pushing the user in the center of a temporality. The scale allows a reflection on the project in its globality: architecture, furniture, objects and, depending on the context, graphics and signage. A way of conceiving the design and user experience in its entirety. (Wandering, ways of living, visitors journey …)
Graphic design thought for companies, museums, institutions … serves an overall coherent communication. By a corporate identity, a poster campaign, logo, visual graphism, signage … the graphic design highlights a message, a brand image consistent with the identity of the company or the space where it takes place.